![]() ![]() They could also invite friends’ cows to their pasture, buy virtual cows with real money, compete for status, click to send a real cow to the developing world from Oxfam, outsource clicks to their toddlers with a mobile app, and much more. Players clicked a cute cow, which mooed and scored a “click.” Six hours later, they could do so again. In response, I made a satirical social game called Cow Clicker. Apps like FarmVille sold relief for the artificial inconveniences they themselves had imposed. Compulsion rather than choice devoured people’s time. Already in 2010, it felt like a malicious attention market where people treated friends as latent resources to be optimized. I’d had enough of it-the click-farming games, for one, but also Facebook itself. Facebook’s IPO hadn’t yet taken place, and its service was still fun to use-although it was littered with requests and demands from social games, like FarmVille and Pet Society. Steve Jobs was still alive, as was Kim Jong Il. Google+ hadn’t arrived, let alone vanished again. Obama was serving his first term as president. For a spell during 20, I was a virtual rancher of clickable cattle on Facebook. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |